Dagman
Nombre de messages : 10 Date d'inscription : 15/06/2007
| Sujet: Problème à la fin du chargement 16/05/08, 04:13 pm | |
| Bonjour à tous, Hier j'ai voulu passer mon server CTI L2J en CT1,5 L2JFree, je me suis aperçu que certaines tables ne correspondaient pour implanter les comptes, characters, item etc... mais j'ai arrivé à régler ce soucis. Voici mon problème: J'ai bien configuré mes fichiers loginserver.properties et server.properties en mettant mon IP, voici loginserver.properties - Citation :
- # ================================================================
# General login server setting !!! REQUIRED to configure to everyone !!! # ================================================================
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=0.0.0.0 LoginServerPort=2106 GMMinLevel=100
# The port, ip on which login will listen for GameServers LoginHostname=mon IP LoginPort=9014
# If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False
server.properties - Citation :
- # This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=0.0.0.0 GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=mon IP # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=mon IP # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks=
Jusque là tout va bien mais au moment de lancer le server voici ce qui se passe au moment de se connecter - Citation :
- =============================================================-[ GameServerLog ]
Exception in thread "General Pool-1" java.lang.NullPointerException at net.sf.l2j.gameserver.LoginServerThread.sendPacket(LoginServerThread.java:502) at net.sf.l2j.gameserver.LoginServerThread.sendLogout(LoginServerThread.java:440) at net.sf.l2j.gameserver.network.L2GameClient$DisconnectTask.run(L2GameClient.java:594) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) INFO Connecting to login on 127.0.0.1:9014 INFO Deconnected from Login, Trying to reconnect: INFO java.net.ConnectException: Connection refused Exception in thread "General Pool-2" java.lang.NullPointerException at net.sf.l2j.gameserver.LoginServerThread.sendPacket(LoginServerThread.java:502) at net.sf.l2j.gameserver.LoginServerThread.sendLogout(LoginServerThread.java:440) at net.sf.l2j.gameserver.network.L2GameClient$DisconnectTask.run(L2GameClient.java:594) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) INFO Connecting to login on 127.0.0.1:9014 INFO Deconnected from Login, Trying to reconnect: INFO java.net.ConnectException: Connection refused Exception in thread "General Pool-5" java.lang.NullPointerException at net.sf.l2j.gameserver.LoginServerThread.sendPacket(LoginServerThread.java:502) at net.sf.l2j.gameserver.LoginServerThread.sendLogout(LoginServerThread.java:440) at net.sf.l2j.gameserver.network.L2GameClient$DisconnectTask.run(L2GameClient.java:594) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) INFO Connecting to login on 127.0.0.1:9014 INFO Deconnected from Login, Trying to reconnect: INFO java.net.ConnectException: Connection refused Exception in thread "General Pool-7" java.lang.NullPointerException at net.sf.l2j.gameserver.LoginServerThread.sendPacket(LoginServerThread.java:502) at net.sf.l2j.gameserver.LoginServerThread.sendLogout(LoginServerThread.java:440) at net.sf.l2j.gameserver.network.L2GameClient$DisconnectTask.run(L2GameClient.java:594) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) INFO Connecting to login on 127.0.0.1:9014 INFO Deconnected from Login, Trying to reconnect: INFO java.net.ConnectException: Connection refused INFO Connecting to login on 127.0.0.1:9014 INFO Deconnected from Login, Trying to reconnect: INFO java.net.ConnectException: Connection refused Exception in thread "General Pool-6" java.lang.NullPointerException at net.sf.l2j.gameserver.LoginServerThread.sendPacket(LoginServerThread.java:502) at net.sf.l2j.gameserver.LoginServerThread.sendLogout(LoginServerThread.java:440) at net.sf.l2j.gameserver.network.L2GameClient$DisconnectTask.run(L2GameClient.java:594) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) INFO Connecting to login on 127.0.0.1:9014 INFO Deconnected from Login, Trying to reconnect: INFO java.net.ConnectException: Connection refused Exception in thread "General Pool-3" java.lang.NullPointerException at net.sf.l2j.gameserver.LoginServerThread.sendPacket(LoginServerThread.java:502) at net.sf.l2j.gameserver.LoginServerThread.sendLogout(LoginServerThread.java:440) at net.sf.l2j.gameserver.network.L2GameClient$DisconnectTask.run(L2GameClient.java:594) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) INFO Connecting to login on 127.0.0.1:9014 INFO Deconnected from Login, Trying to reconnect: INFO java.net.ConnectException: Connection refused Exception in thread "General Pool-8" java.lang.NullPointerException at net.sf.l2j.gameserver.LoginServerThread.sendPacket(LoginServerThread.java:502) at net.sf.l2j.gameserver.LoginServerThread.sendLogout(LoginServerThread.java:440) at net.sf.l2j.gameserver.network.L2GameClient$DisconnectTask.run(L2GameClient.java:594) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) INFO Connecting to login on 127.0.0.1:9014 INFO Deconnected from Login, Trying to reconnect: INFO java.net.ConnectException: Connection refused Exception in thread "General Pool-9" java.lang.NullPointerException at net.sf.l2j.gameserver.LoginServerThread.sendPacket(LoginServerThread.java:502) at net.sf.l2j.gameserver.LoginServerThread.sendLogout(LoginServerThread.java:440) at net.sf.l2j.gameserver.network.L2GameClient$DisconnectTask.run(L2GameClient.java:594) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) SevenSigns: Data saved. RaidPointsManager: All character raid points saved. RaidBossSpawnManager: All raidboss info saved. GrandBossSpawnManager: All grandboss info saved. TradeController: All count Item Saved Olympiad: Data saved. CursedWeaponsManager: Data saved. Data saved. All players disconnected, terminating. All ThreadPools are now stopped
pack = L2JFree rev = 3788 OS = Linux Debian Etch (Dedibox) Je ne vois pas d'où vient le problème car en local tout se passer bien. Merci de m'aider | |
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Invité Invité
| Sujet: Re: Problème à la fin du chargement 16/05/08, 04:53 pm | |
| Essaye un peu ça et dit moi quoi : Tu ouvres ton fichier server.properties Et tu mets ceci ( car tu as mis 2x la même IP et je pense que c'ets pour ça) # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname= (prend l'IP que le site http://www.whatismyip.com te donne)# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname= (ici c'est l'IP que tu trouves en lançant la commande CMD et en faisant ipconfig)# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= En ce qui concerne ton fichier loginserver.properties il me semble correcte |
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Yoco
Nombre de messages : 549 Age : 40 Localisation : Près du bonheur, celui d'un rêve... Date d'inscription : 09/03/2007
| Sujet: Re: Problème à la fin du chargement 16/05/08, 06:25 pm | |
| Salutation.
Il y a déjà beaucoup de post qui réponds à ton soucis actuel. Toute fois je vais t'aider un peu. Tes IP sont mauvais, surtout s'il s'agit d'une "dédibox"...
Amicalement | |
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Divinity
Nombre de messages : 1282 Age : 35 Localisation : Yvelines Date d'inscription : 24/05/2006
| Sujet: Re: Problème à la fin du chargement 16/05/08, 06:53 pm | |
| Vérifie surtout si tu as les accès d'administrateur. C'est un refus de connexion, et non une connexion perdue, je ne pense pas que l'IP soit en cause, même si, selon les dires de Yoco, elles sont inexactes. | |
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| Sujet: Re: Problème à la fin du chargement | |
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