Respawner
Nombre de messages : 1620 Age : 35 Date d'inscription : 20/04/2006
| Sujet: Re: Programmation liée au client 25/10/08, 06:53 pm | |
| Essaie avec cette méthode plutôt pour voir. - Code:
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public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false;
L2PcInstance player = killer.getActingPlayer(); if (player != null) { broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); if (player.getParty() != null) { for (L2PcInstance member : player.getParty().getPartyMembers()) { rewardRaidPoints(member); member.setVitalityLevel(0); member.broadcastUserInfo(); System.out.println("Player " + member.getName() + ", vitality level " + member.getVitalityLevel()); } } else { rewardRaidPoints(player); player.setVitalityLevel(0); player.broadcastUserInfo(); System.out.println("Player " + player.getName() + ", vitality level " + player.getVitalityLevel()); } RaidPointsManager.getInstance().calculateRanking(); } return true; } | |
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